SWARM – Olympus
During my internship at NEON GOLDEN in Vienna, I worked on the Olympus SWARM project. 1920 LEDs were programmed to act as a swarm. With additional distance sensors, the installation was able to interact with the movements of a spectator.
Additional libraries, such as artnet and openOSC, were used in the realization process.
I was responsible for programming the swarm behaviour and the communication to the LED setup via ArtNet/DMX. The application communicated also over openOSC to PureData (PD) to generate a 3D sound in the exibition room. Three Arduinos in combination with XBee radios were used to wirelessly transmit distance sensor data to the application, to realize a user interaction with the installation.
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the Creators Project
VICE
At the end of the exibition we filmed a dance performance with Máté Czakó inside the SWARM. To make the filming easier i attached a Gamecontroller to steer the swarm.
The immersive, space-filling installation SWARM acts as an irregular, three-dimensional display. 1920 LEDs organized as a pointcloud in a 260 m3 space are hanging in various heights from the ceiling. Through the movement of the visitors within the installation the LEDs are lightening up and the static, chaotic structure transforms into a vibrant, three-dimensional swarm one can visually but also acoustically experience.